Human Centered Technology Design


Transforming Human Experiences Through Technology

Blending creativity, technology, and human insights to design innovative solutions for real-world problems. Students explore emerging technologies such as AI, AR, and VR while gaining hands-on experience in user-centered design, creating tech products that enhance user experiences and address societal needs.

Human-Centered Technology Design

The B.S. in Human-Centered Technology Design (HCTD) is a multidisciplinary program that focuses on the design of creative technologies to improve human experiences. HCTD blends elements from new media, computer science, spatial computing, psychology, communication, and innovation engineering to empower students to investigate artistic and innovative problem-solving approaches using emerging technologies, such as AI, AR, VR, IoT, and autonomous vehicles.

The Human Centered Technology Design degree combines a range of disciplines and theories, including Design Thinking, User Experience, Service Design, Creative Intelligence, Systems Thinking, and Hands-On Learning. It integrates elements from Innovative Engineering, Computer Science, Psychology, Communication, and New Media. Through project-based learning, students engage in a development cycle where students empathize, define, ideate, prototype, and test, preparing them to create innovative and user-centric solutions (Illustrated in figure 1).

Our Undergraduate Program

Our Undergraduate Program, in the beginning, focuses on laying a strong foundation on Human-Centered design principles, Core Computing concepts, principles in psychology and communication.

Students in the HCTD program will develop skills in:

Human-Centered Technology Design is an approach to problem solving that puts humans (users) at the center of the design process.  The process starts with building deep empathy for those being designed for, and is used to design both physical and digital products.  After completing the program, students will have a thorough understanding of how to execute HCTD activities and methods and will have first experience to plan HCTD in a realistic environment.  To be able to work in multidisciplinary teams, students are introduced to related topics in various fields, including psychology, computing and information technology, and entrepreneurship.  The structure of the curriculum begins with courses with a view to specialization in later terms.  Introductory courses provide an overview of human-centered design, followed by in-depth examinations of HCTD activities in the areas of prototyping, user research, usability evaluation, and usability engineering.

Students are introduced to fundamental theories and concepts of human-centered design, including interface design and evaluation, usability and universal design, multimodal interfaces (touch, gesture, natural language), virtual reality, and spatial displays.  Exploring and refining desired behaviors and user experience, students learn methods, concepts, and techniques necessary to make human-centered design an integral part of developing effective interactions.  User experience and interaction design, grounded in psychology, help students recognize the centrality of people’s needs, and the context of use, frames product opportunities, so that they can skillfully propose useful, usable, and desirable (usually digital) solutions.  Such knowledge and skills prepare students for work in active areas of research and development, including bio-inspired design using the human system as a model for good design and for exploring the role of collaborative intelligence in design, smart and connected systems for supporting human interactions and engagement.

The structure of the HCTD program provides consistent support for student success through repeated, progressive research and creative opportunities where students discover or invent effective paths to resolving artistic or analytical challenges that may be complicated by a competitive environment, opposing interests, and divergent or uncertain data and information.  As a result, students come to understand not only the technological transformations impacting interaction and communication, but also the technological, social and political changes that underlie the movement toward a digital society, informed by historical and critical perspectives.

The proposed Human-Centered Technology Design program is based on a review of dozens of well-established creative technology and game design programs and a separate review of as many undergraduate educational institutions deploying experiential learning throughout their curricula, integrating problem-based learning (PBL) at institutional, college, program and course levels.

  • Students begin the HCTD program with classes that provide hands-on experiences in several areas of HCTD, promoting a DIY-DIWO culture.  Experiential learning throughout the curriculum focuses on the open-ended exploration on the expressive and inventive potentials of  various emerging technology areas.  All coursework supports a ‘maker’ culture and collaboration, working with interdisciplinary groups, cultivating appreciation and practical skills in project-development and management. Throughout the curriculum, students would stay engage by working on projects connected to real-world challenges.  These progressive undergraduate research opportunities culminate in either laboratory and/or co-op learning on real-world projects with collaborative partners through programs including the VEMI Lab, Maine Geospatial Institute, Multisensory Interactive Media Lab, and ASAP Media Service, or through off-campus industry opportunities.
  • The core curriculum is designed to cover a plethora of basic required skills, including problem-solving, computational thinking, wireframing, rapid prototyping, and communication skills.  In addition, students have flexibility to specialize in their identified pathway.  These core skills will be essential to prepare students for real world problem solving and work in multidisciplinary teams in the future.
  • HCTD students take the introductory Innovation Engineering course through the Foster Center for Innovation, where they begin developing an entrepreneurial mindset and learning the tools that are essential to realizing true and sustainable positive change.
  • The academic culture of HCTD must be collaborative,  with classes being offered in dedicated spaces emphasizing cooperative exploration. Students have the flexibility to choose projects that align with their interests; faculty would act as coaches, mentors and advisers, providing responsive, contextually informed instruction and helping student teams find the resources they need.
  • Students may co-op at on-campus facilities or with companies throughout Maine, working on multi-semester projects in teams or cohorts on real-world research and development with UM research faculty, for the campus, community organizations or industrial partners.

Our Project-Based Learning method further uses a tiered method of mentoring, where advanced-level undergraduates mentor early-year participants and graduate students mentor advanced-level undergraduates.  Faculty facilitates mentoring throughout the project continuum.  This Vertically Integrated Project (VIP) model is a natural fit for the HCTD program at UM.

Required Courses


HCD Courses (12 credits)


Capstone (6 credits)


  • HCD 498 – Capstone I   Credits: 3
  • HCD 499 – Capstone II  Credits: 3

Optional Industry Internship


  • HCD 350 – Intership

Communications (6 credits)


Innovation Engineering (7 credits)


English (3 credits)


Psychology (11 credits)


Computer Science (9 credits)


HCTD-Designated Elective Courses (15 credits)


See list at bottom

Required Courses in Suggested Sequence for B.S. in Human-Centered Technology Design


First Year – First Semester (15 Credits)


First Year – Second Semester (16 credits)


Second Year – First Semester (16 credits)


Second Year – Second Semester (17 credits)


Third Year – First Semester (15 credits)


Third Year – Second Semester (15 credits)


Internship (Variable credits)


Taken between Third and Fourth years

Fourth Year – First Semester (15 credits)


  • HCD 498 – Capstone I Credits: 3
  • HCTD Elective Credits: 3
  • Electives Credits: 9

Fourth Year – Second Semester (15 credits)


  • HCD 499 Capstone II Credits: 3
  • HCTD Electives Credits: 3
  • Electives  Credits: 9

HCTD-Designated Elective Courses


Design


Emerging Technology


Programming


Entrepreneurship & Innovation


UMaine’s advantages

In the HCTD Program at UMaine students will:

Why Study HCTD at UMaine?

The study of human factors and human- centered design is becoming an increasingly critical field of education as consumer demand for new technologies and gadgets continues to grow.

After the completion of the HCTD degree at the University of Maine, students can look forward to careers in industry, government, and education. Following are several job opportunities for HCTD graduates: User Experience (UX) Designer, Usability Engineer, User Interface (UI) Developer, Game Designer, UX/UI Researcher, Design Researcher, Application Developer, Information Architect, Instructional Designer, Mobile Application Developer, Product Designer, Systems Analyst, and Web Application Developer.

Minors

Minimum Credits Required: 18

Program Overview

The Game Design and Development (GDD) minor provides students with an interdisciplinary foundation in the principles and practices of creating interactive games. Students gain experience in areas such as computer programming, 3D modeling, storytelling, and sound design. Courses are drawn from a variety of departments, including Computer Science, New Media, Human-Centered Technology and Design, Philosophy, English, Art, and Spatial Computing.

Learning Outcomes

Students who complete the GDD minor will be able to:

  • Design and prototype interactive games using problem-solving and technical skills.
  • Develop assets in areas such as audio design, storytelling, character creation, and environmental modeling.
  • Apply user-centered, participatory, and inclusive design principles.

Benefits of the Minor

  • Gain hands-on experience in creative problem-solving, game prototyping, and development.
  • Participate in entrepreneurial and interdisciplinary collaborations that reflect real-world game development environments.

Academic Requirements

  • Minimum Credits: 18
  • Minimum Grade per Course: C–
  • GPA Requirement for Minor: 2.0 cumulative GPA in minor courses
  • UMaine Residency Requirement: At least 9 credits must be earned at the University of Maine
  • Credit Sharing Policy: A maximum of 9 credits may be applied to both a major and the GDD minor

Contact Information

Velma Figgins
School of Computing and Information Science
348 Boardman Hall
(207) 581-4358
vfiggins@maine.edu


Required Core Courses (12–13 credits)

Choose one course from each pair:

  • Introductory Programming
    • COS 125 – Introduction to Problem Solving Using Computer Programming (4 credits)
      or
    • NMD 105 – Creative Coding I (3 credits)
  • Object-Oriented Programming
    • COS 225 – Object-Oriented Design, Programming, and Data Structures (3 credits)
      or
    • NMD 211 – Creative Coding II (3 credits)
  • Game Programming
    • COS 312 – Video Game Programming (3 credits)
  • 3D Modeling
    • NMD 170 – 3D Modeling and Animation (3 credits)

Elective Courses (Choose 2 or more, minimum of 6 credits)

  • ART 110 – 2-D Design
  • ART 250 – Graphic Design I
  • ART 270 – Digital Art I
  • COS 412 – Advanced Game Programming
  • COS 417 – Spatial Interaction Design
  • HCD 101 – Introduction to Human-Centered Design
  • HCD 218 – User Interface and User Experience Design
    or
    • NMD 104 – New Media Design
  • HCD 310 – Interactive Systems Design and Development
  • NMD 225 – Digital Music Production
  • NMD 442 – User Experience Design
  • ENG 131 – The Nature of Story
  • PHI 222 – Philosophy of Games
  • SIE 516 – Interactive Technologies for Solving Real-World Problems

 Minimum Credits Required: 21

Program Overview

Human-Computer Interaction (HCI) is a multidisciplinary field focused on improving how people interact with technology. The minor combines computing, design, cognitive science, and social sciences to help students understand, prototype, and evaluate user-centered systems. Students explore how users engage with digital technologies and how those experiences can be improved through thoughtful interface and interaction design.

In an age where digital devices are integrated into nearly every aspect of life, HCI plays a critical role in making computing technologies more accessible, intuitive, and impactful.


Key Concepts and Skills

  • Human-centered design principles and HCI toolkits
  • Problem-solving for designing user-friendly interfaces
  • Field research to identify user needs and contextual influences
  • Inclusive, participatory, and user-centered design approaches
  • Collaborative teamwork and critique practices
  • Scenario-building and iterative design refinement
  • Rapid prototyping and additive manufacturing methods
  • Evaluation and testing using empirical techniques
  • Development of interactive prototypes

Benefits of the Minor

  • Gain interdisciplinary knowledge that supports designing effective, user-focused systems
  • Strengthen creative problem-solving and entrepreneurial thinking
  • Expand beyond your major to enhance your degree with UI/UX design experience
  • Learn cutting-edge technologies and methods in interface and interaction design
  • Build job-ready skills in user experience (UX) and user interface (UI) design

Academic Requirements

  • Minimum Credits: 21
  • Minimum Grade per Course: C–
  • GPA Requirement for Minor: 2.0 cumulative GPA in minor courses
  • UMaine Residency Requirement: At least 9 credits must be completed at the University of Maine
  • Transfer Credit: Accepted on a case-by-case basis

Contact Information

Velma Figgins
School of Computing and Information Science
348 Boardman Hall
(207) 581-4358
vfiggins@maine.edu


Required Core Courses (9–10 credits)

  • HCD 101 – Introduction to Human-Centered Design (3 credits)
  • HCD 218 – User Interface and User Experience Design (3 credits)
    or
    HCD 251 – Interactive Systems Design and Development (3 credits)

Choose one course from the following programming options:

  • COS 121 – Coding for Everyone (3 credits)
    or
  • COS 125 – Introduction to Problem Solving Using Computer Programming (4 credits)
    or
  • NMD 105 – Creative Coding I (3 credits)

Elective Courses (Choose 4 or more, minimum of 12 credits)

  • COS 312 – Video Game Programming
  • COS 412 – Advanced Game Programming
  • COS 417 – Spatial Interaction Design
  • EET 274 – Introduction to Microcontrollers
  • INV 121 – Fundamentals of Innovation
  • NMD 342 – Interaction Design and Physical Computing
  • NMD 345 – Web Applications
  • NMD 442 – User Experience Design
  • NMD 445 – Mobile Applications
  • PSY 245 – Principles of Psychological Research
  • PSY 350 – Cognition
  • PSY 361 – Sensation and Perception
  • SIE 515 – Human-Computer Interaction
  • SIE 516 – Interactive Technologies for Solving Real-World Problems

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MCEC NEWS

SCIS Contact Information

School of Computing & Information Science

Penny Rheingans

penny.rheingans@maine.edu

Director – School of Computing & Information Science

Karen Kidder

kkidder@maine.edu

Administrative Support Supervisor – School of Computing & Information Science

Velma Figgins

vfiggins@maine.edu

Administrative Specialist, New MediaSchool of Computing & Information Science

5711 Boardman Hall
Room 348
Orono, ME 04469
Tel: 207.581.2188

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