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Dr. Turner Reappointed to Editorial Board of Modeling and Using Context

Computer Science faculty member Roy Turner has just been reappointed as a member of the editorial board for the journal Modeling and Using Context (iSTE OpenScience, publisher).  This interdisciplinary journal is a forum for researchers interested in the role of context in fields such as artificial intelligence, context-aware systems, ubiquitous computing, psychology, linguistics, neuroscience, sociology, […]

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Dr. Torsten Hahmann Co-PI in developing The Urban Flooding Open Knowledge Network

NSF has awarded a multi-disciplinary research team involving the University of Cinncinati, North Carolina State University, the University of Illinois at Urbana-Champaign, Purdue University, and the University of Maine a $1,000,000 grant to develop “The Urban Flooding Open Knowledge Network” to improve prediction, risk analysis and mitigation of flooding in urban areas. The open knowledge […]

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Project Initiation on Deep Learning in Context

MaineSAIL, the Maine Software Agents/AI Lab directed by Prof. Roy Turner, has long focused on the role context and contextual knowledge plays in intelligent agents’ behavior.  Recently, a project has begun to apply insights gained over the years to deep learning (neural network) agents.  This project builds on preliminary work done almost two decades ago […]

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UMaine VEMI Lab Researchers Improving User Trust in Autonomous Vehicles

Led by Principal Investigator Dr. Nicholas Giudice, and Co-PI Dr. Richard Corey, the VEMI Lab recently received a $500,000 National Science Foundation grant to study self-driving vehicles. A primary goal of the research is to make transportation of the future more accessible, usable and trustworthy. This innovative University of Maine project is designed to improve […]

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Publication of Real-time Mapping of Natural Disasters using Citizen Update Streams

Iranga Subasinghe, a third-year Ph.D. student in Spatial Information Science and Engineering, served as lead author on a research article recently published in the International Journal of Geographical Information Science in a special issue on “Real-time GIS for Smart Cities.” The research was accomplished through a team effort among personnel in the UMaine School of […]

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Dr. Kate Beard among Lead Investigators to Better Understand Complex Forest Landscape Changes

Dr. Kate Beard-Tisdale, Spatial Informatics Professor in the School of Computing and Information Science, is among five lead investigators recently receiving a $3 million NSF grant for Leveraging Intelligent Informatics and Smart Data for Improved Understanding of Northern Forest Ecosystem Resiliency. The four-year, multidisciplinary regional project is led by the University of Maine. The project […]

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Graduate Student Shirley Stephen Presents at 14th International Conference on Spatial Information Theory

On Sept 12, Shirly Stephen, PhD student in the Spatial Information Science and Engineering program at UMaine, presented the paper “Formal Qualitative Spatial Augmentation of the Simple Feature Access Model” in Regensburg, Germany at the 14th International Conference on Spatial Information Theory. The paper develops an approach for storing and integrating data from spatial expressions […]

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Group photo of the Ferlands and University administration.

Donors celebrating 55th UMaine Class Reunion to name engineering building

Skowhegan natives E. James “Jim” Ferland and Eileen P. Ferland are the formerly anonymous donors whose $10 million investment will help construct the Engineering Education and Design Center at the University of Maine. The new facility will be named in honor of the couple. The announcement was made by University of Maine Foundation president and […]

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School Welcomes Three New Faculty Members

Aaron Boothroyd, after teaching for several years as an Adjunct Professor in the New Media Program, is teaching this year full-time as a Lecturer. He holds a BA in New Media and an MA in interdisciplinary studies. He has been teaching at UMaine for eleven years, instructing courses on digital art, animation, filmmaking, and 3-D […]

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